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Authordc.contributor.authorSánchez Ilabaca, Jaime 
Authordc.contributor.authorLumbreras, Mauricio es_CL
Admission datedc.date.accessioned2014-01-09T17:44:06Z
Available datedc.date.available2014-01-09T17:44:06Z
Publication datedc.date.issued2014-01-09
Identifierdc.identifier.urihttps://repositorio.uchile.cl/handle/2250/120338
General notedc.descriptionPaper to be presented in the XVII International Conference of the Chilean Computer Science Society, November 13 - 15, 1997, Valparaíso, Chile.en_US
Abstractdc.description.abstractWe introduce a conceptual model for building interactive hypermedia literary stories. Hyperstories extend and plasticize the idea of «branching games» and the classic «choose your own adventure» stories. The model combines static and dynamic objects embedded in nested contexts to allow flexible navigation through virtual worlds. Hyperstories include the concept of object migration between nodes, underexplored in hypermedia environments. As a result, the model supports objects manipulated by the learner, autonomous objects, characters representing entities that behave independently from the user, and a clear separation between content and interface representation. We discuss different aspects involved in the implementation of hyperstories. Finally, we analyze some further trends and issues in this growing line of researchen_US
Lenguagedc.language.isoenen_US
Type of licensedc.rightsAttribution-NonCommercial-NoDerivs 3.0 Chile*
Link to Licensedc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/cl/*
Títulodc.titleHyperstories: A Model to Specify and Design Interactive Educational Storiesen_US
Document typedc.typeOtro


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Attribution-NonCommercial-NoDerivs 3.0 Chile
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Chile