Ubiquitous Mobile Knowledge Construction in Collaborative Learning Environments
Author
dc.contributor.author
Baloian Tataryan, Nelson
Author
dc.contributor.author
Zurita Alarcón, Gustavo
es_CL
Admission date
dc.date.accessioned
2013-12-23T14:53:16Z
Available date
dc.date.available
2013-12-23T14:53:16Z
Publication date
dc.date.issued
2012
Cita de ítem
dc.identifier.citation
Sensors 2012, 12, 6995-7014
en_US
Identifier
dc.identifier.issn
1424-8220
Identifier
dc.identifier.other
DOI:10.3390/s120606995
Identifier
dc.identifier.uri
https://repositorio.uchile.cl/handle/2250/125825
General note
dc.description
Artículo de publicación ISI
en_US
Abstract
dc.description.abstract
Knowledge management is a critical activity for any organization. It has been
said to be a differentiating factor and an important source of competitiveness if this
knowledge is constructed and shared among its members, thus creating a learning
organization. Knowledge construction is critical for any collaborative organizational
learning environment. Nowadays workers must perform knowledge creation tasks while in
motion, not just in static physical locations; therefore it is also required that knowledge
construction activities be performed in ubiquitous scenarios, and supported by mobile and
pervasive computational systems. These knowledge creation systems should help people in
or outside organizations convert their tacit knowledge into explicit knowledge, thus
supporting the knowledge construction process. Therefore in our understanding, we
consider highly relevant that undergraduate university students learn about the knowledge
construction process supported by mobile and ubiquitous computing. This has been a little
explored issue in this field. This paper presents the design, implementation, and an
evaluation of a system called MCKC for Mobile Collaborative Knowledge Construction,
supporting collaborative face-to-face tacit knowledge construction and sharing in
ubiquitous scenarios. The MCKC system can be used by undergraduate students to learn
how to construct knowledge, allowing them anytime and anywhere to create, make explicit
and share their knowledge with their co-learners, using visual metaphors, gestures and
sketches to implement the human-computer interface of mobile devices (PDAs).