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Authordc.contributor.authorMerabet, Lotfi B. 
Authordc.contributor.authorConnors, Erin C. es_CL
Authordc.contributor.authorHalko, Mark A. es_CL
Authordc.contributor.authorSánchez Ilabaca, Jaime es_CL
Admission datedc.date.accessioned2014-01-09T20:17:29Z
Available datedc.date.available2014-01-09T20:17:29Z
Publication datedc.date.issued2012-09-19
Cita de ítemdc.identifier.citationVideo Games for Blind Navigation PLOS ONE September 2012 | Volume 7 | Issue 9 | e44958en_US
Identifierdc.identifier.issn1932-6203
Identifierdc.identifier.otherDOI: 10.1371/journal.pone.0044958
Identifierdc.identifier.urihttps://repositorio.uchile.cl/handle/2250/126155
General notedc.descriptionArtículo de publicación ISIen_US
Abstractdc.description.abstractComputer based video games are receiving great interest as a means to learn and acquire new skills. As a novel approach to teaching navigation skills in the blind, we have developed Audio-based Environment Simulator (AbES); a virtual reality environment set within the context of a video game metaphor. Despite the fact that participants were naı¨ve to the overall purpose of the software, we found that early blind users were able to acquire relevant information regarding the spatial layout of a previously unfamiliar building using audio based cues alone. This was confirmed by a series of behavioral performance tests designed to assess the transfer of acquired spatial information to a large-scale, real-world indoor navigation task. Furthermore, learning the spatial layout through a goal directed gaming strategy allowed for the mental manipulation of spatial information as evidenced by enhanced navigation performance when compared to an explicit route learning strategy. We conclude that the immersive and highly interactive nature of the software greatly engages the blind user to actively explore the virtual environment. This in turn generates an accurate sense of a large-scale three-dimensional space and facilitates the learning and transfer of navigation skills to the physical world.en_US
Lenguagedc.language.isoenen_US
Publisherdc.publisherPUBLIC LIBRARY SCIENCEen_US
Type of licensedc.rightsAttribution-NonCommercial-NoDerivs 3.0 Chile*
Link to Licensedc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/cl/*
Keywordsdc.subjectPERCEPTIONen_US
Títulodc.titleTeaching the Blind to Find Their Way by Playing Video Gamesen_US
Document typedc.typeArtículo de revista


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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Chile