Teaching the Blind to Find Their Way by Playing Video Games
Author
dc.contributor.author
Merabet, Lotfi B.
Author
dc.contributor.author
Connors, Erin C.
es_CL
Author
dc.contributor.author
Halko, Mark A.
es_CL
Author
dc.contributor.author
Sánchez Ilabaca, Jaime
es_CL
Admission date
dc.date.accessioned
2014-01-09T20:17:29Z
Available date
dc.date.available
2014-01-09T20:17:29Z
Publication date
dc.date.issued
2012-09-19
Cita de ítem
dc.identifier.citation
Video Games for Blind Navigation PLOS ONE September 2012 | Volume 7 | Issue 9 | e44958
en_US
Identifier
dc.identifier.issn
1932-6203
Identifier
dc.identifier.other
DOI: 10.1371/journal.pone.0044958
Identifier
dc.identifier.uri
https://repositorio.uchile.cl/handle/2250/126155
General note
dc.description
Artículo de publicación ISI
en_US
Abstract
dc.description.abstract
Computer based video games are receiving great interest as a means to learn and acquire new skills. As a novel approach to
teaching navigation skills in the blind, we have developed Audio-based Environment Simulator (AbES); a virtual reality
environment set within the context of a video game metaphor. Despite the fact that participants were naı¨ve to the overall
purpose of the software, we found that early blind users were able to acquire relevant information regarding the spatial
layout of a previously unfamiliar building using audio based cues alone. This was confirmed by a series of behavioral
performance tests designed to assess the transfer of acquired spatial information to a large-scale, real-world indoor
navigation task. Furthermore, learning the spatial layout through a goal directed gaming strategy allowed for the mental
manipulation of spatial information as evidenced by enhanced navigation performance when compared to an explicit route
learning strategy. We conclude that the immersive and highly interactive nature of the software greatly engages the blind
user to actively explore the virtual environment. This in turn generates an accurate sense of a large-scale three-dimensional
space and facilitates the learning and transfer of navigation skills to the physical world.