Network congestion games are robust to variable demand
Author
dc.contributor.author
Correa Haeussler, José
Author
dc.contributor.author
Hoeksma, Rubén
Author
dc.contributor.author
Schröder, Marc
Admission date
dc.date.accessioned
2019-05-29T13:41:19Z
Available date
dc.date.available
2019-05-29T13:41:19Z
Publication date
dc.date.issued
2017
Cita de ítem
dc.identifier.citation
Lecture Notes in Computer Science, Volumen 10660 LNCS, 2017
Identifier
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16113349
Identifier
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03029743
Identifier
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10.1007/978-3-319-71924-5
Identifier
dc.identifier.uri
https://repositorio.uchile.cl/handle/2250/169116
Abstract
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Network congestion games have provided a fertile ground for the algorithmic game theorycommunity. Indeed, many of the pioneering works on bounding the efficiency of equilibria usethis framework as their starting point. In recent years, there has been an increased interestin studying randomness in this context though the efforts have been mostly devoted to under-standing what happens when link latencies are subject to random shocks. Although this is animportant practical consideration, it is not the only source of randomness in network congestiongames. Another important source is the inherent variability of the demand that most practicalnetworks suffer from. Therefore in this paper we look at the basic non-atomic network conges-tion game with the additional feature that demand is random. Our main result in this paper isthat under a very natural equilibrium notion, in which the basic behavioral assumption is thatusers evaluate their expected cost according to the demand they experience in the system, theprice of anarchy of the game is actually the same as that in the deterministic demand game.Moreover, the result can be extended to the more general class of smooth games.