Interactive machine learning applied to dribble a ball in soccer with biped robots
Author
dc.contributor.author
Celemin, Carlos
Author
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Pérez Dattari, Rodrigo
Author
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Ruiz del Solar, Javier
Author
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Veloso, Manuela
Admission date
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2019-05-31T15:17:45Z
Available date
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2019-05-31T15:17:45Z
Publication date
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2018
Cita de ítem
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)Volume 11175 LNAI, 2018, Pages 363-375
Identifier
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16113349
Identifier
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03029743
Identifier
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10.1007/978-3-030-00308-1_30
Identifier
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https://repositorio.uchile.cl/handle/2250/169256
General note
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21st RoboCup International Symposium, 2017; Nagoya; Japan; 27 July 2017 through 31 July 2017; Code 218499
Abstract
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An Interactive Machine Learning (IML) approach for training a dribbling engine for humanoid biped robots in RoboCup competitions (Standard Platform League) is presented. The proposed dribbling approach solves two decision problems: the determination of the dribbling direction and the calculation of the walking velocities required for pushing the ball toward the desired direction. Moreover, the prediction of the position of moving balls is used for improving the dribbling performance, when it is needed to intercept a moving ball. A combination of batch and incremental learning is used for shaping the policies of the dribbling controller. Results obtained from previous RoboCup competitions, and also from specific experiments, validate the proposed methods.