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Authordc.contributor.authorBaloian Tataryan, Nelson Antranig
Authordc.contributor.authorBiella, Daniel
Authordc.contributor.authorLuther, Wolfram
Authordc.contributor.authorPino Urtubia, José Alberto
Authordc.contributor.authorSacher, Daniel
Admission datedc.date.accessioned2022-03-23T19:22:09Z
Available datedc.date.available2022-03-23T19:22:09Z
Publication datedc.date.issued2021
Cita de ítemdc.identifier.citationJournal of Universal Computer Science, vol. 27, no. 12 (2021), 1275-1299es_ES
Identifierdc.identifier.other10.3897/jucs.77153
Identifierdc.identifier.urihttps://repositorio.uchile.cl/handle/2250/184406
Abstractdc.description.abstractThis paper presents a survey of innovative concepts and technologies involved in virtual museums (ViM) that shows their advantages and disadvantages in comparison with physical museums. We describe important lessons learned during the creation of three major virtual museums between 2010 and 2020 with partners at universities from Armenia, Germany, and Chile. Based on their categories and features, we distinguish between content-, communication- and collaboration-centric museums with a special focus on learning and cocuration. We give an overview of a generative approach to ViMs using the ViMCOX metadata format, the curator software suite ViMEDEAS, and a comprehensive validation and verification management. Theoretical considerations include exhibition design and new room concepts, positioning objects in their context, artwork authenticity, digital instances and rights management, distributed items, private museum and universal access, immersion, and tour and interaction design for people of all ages. As a result, this survey identifies different approaches and advocates for stakeholders’ collaboration throughout the life cycle in determining the ViM's direction and evolution, its concepts, collection type, and the technologies used with their requirements and evaluation methods. The paper ends with a brief perspective on the use of artificial intelligence in ViMs.es_ES
Lenguagedc.language.isoenes_ES
Publisherdc.publisherGraz Univ Technolgoyes_ES
Type of licensedc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
Link to Licensedc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
Sourcedc.sourceJournal of Universal Computer Sciencees_ES
Keywordsdc.subjectMuseum category, virtual realityes_ES
Keywordsdc.subjectInteractiones_ES
Keywordsdc.subjectCo-curationes_ES
Keywordsdc.subjectGenerative approaches_ES
Keywordsdc.subjectSoftware and hardware supportes_ES
Keywordsdc.subjectEvaluationes_ES
Keywordsdc.subjectStandardized metadataes_ES
Keywordsdc.subjectViMEDEASes_ES
Keywordsdc.subjectViMCOXes_ES
Títulodc.titleDesigning, realizing, running, and evaluating virtual museum-a survey on innovative concepts and technologieses_ES
Document typedc.typeArtículo de revistaes_ES
dc.description.versiondc.description.versionVersión publicada - versión final del editores_ES
dcterms.accessRightsdcterms.accessRightsAcceso abiertoes_ES
Catalogueruchile.catalogadorcrbes_ES
Indexationuchile.indexArtículo de publícación WoSes_ES


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Attribution-NonCommercial-NoDerivs 3.0 United States
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 United States