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Authordc.contributor.authorAhumada T., Bergel A.
Admission datedc.date.accessioned2022-12-27T15:47:44Z
Available datedc.date.available2022-12-27T15:47:44Z
Publication datedc.date.issued2020
Identifierdc.identifier.other10.1109/GMAX49668.2020.9256837
Identifierdc.identifier.urihttps://repositorio.uchile.cl/handle/2250/191126
Lenguagedc.language.isoen
Publisherdc.publisherInstitute of Electrical and Electronics Engineers Inc.
Type of licensedc.rightsAttribution-NonCommercial-NoDerivs 3.0 Chile
Link to Licensedc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/cl/
Sourcedc.sourceConference Proceedings - IEEE Games, Multimedia, Animation and Multiple Realities, GMAX 2020
Títulodc.titleReproducing Bugs in Video Games using Genetic Algorithms
Document typedc.typeArtículo de revista
Catalogueruchile.catalogadorSCOPUS
Indexationuchile.indexArtículo de publicación ISI
Indexationuchile.indexArtículo de publicación SCOPUS
Indexationuchile.indexArtículo de publicación SCIELO
uchile.cosechauchile.cosechaSI


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Attribution-NonCommercial-NoDerivs 3.0 Chile
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Chile