Now showing items 1-10 of 10

    • Sánchez Ilabaca, Jaime; Sáenz, Mauricio (TAYLOR & FRANCIS LTD, 2006-08)
      Audio-based virtual environments have been increasingly used to foster cognitive and learning skills. A number of studies have also highlighted that the use of technology can help learners to develop effective skills such ...
    • Sánchez Ilabaca, Jaime; Aguayo, Fernando (SPRINGER-VERLAG BERLIN, 2006)
      Programming skills are strongly emphasized in computer science. Programming languages are constructed based on sighted people as end-users. We have designed Audio Programming Language for blind learners based on audio ...
    • Sánchez Ilabaca, Jaime; Flores, Héctor (IEEE, 2010-04)
      Concept mapping is a technique that allows for the strengthening of the learning process, based on graphic representations of the learner’s mental schemes. However, due to its graphic nature, it cannot be utilized by ...
    • Sánchez Ilabaca, Jaime; Salinas, Alvaro (PERGAMON-ELSEVIER SCIENCE LTD, 2008-12)
      By the early nineties a Chilean network on computers and education for public schools had emerged. There were both high expectancies that technology could revolutionize education as well as divergent voices that doubted ...
    • Sánchez Ilabaca, Jaime; Baloian Tataryan, Nelson (SPRINGER-VERLAG BERLIN, 2006)
      There is no doubt among the members of the CSCW community that awareness is a key issue in the design of successful collaborative software. In many systems awareness mechanisms have been implemented through displaying ...
    • Sánchez Ilabaca, Jaime; Baloian Tataryan, Nelson (SPRINGER-VERLAG BERLIN, 2006)
      Educational software has been criticized for not using explicit models to generalize and replicate good practices. Actually almost every educational program has a model, but most of them remain implicit. In this paper we ...
    • Sánchez Ilabaca, Jaime; Olivares, Ruby (PERGAMON-ELSEVIER, 2011-11)
      This paper presents the results obtained with the implementation of a series of learning activities based on Mobile Serious Games (MSGs) for the development of problem solving and collaborative skills in Chilean 8th grade ...
    • Merabet, Lotfi B.; Connors, Erin C.; Halko, Mark A.; Sánchez Ilabaca, Jaime (PUBLIC LIBRARY SCIENCE, 2012-09-19)
      Computer based video games are receiving great interest as a means to learn and acquire new skills. As a novel approach to teaching navigation skills in the blind, we have developed Audio-based Environment Simulator (AbES); ...
    • Sánchez Ilabaca, Jaime; Sáenz, Mauricio (MARY ANN LIEBERT INC, 2006-04)
      Information technologies are increasingly helping to integrate and socially include people with visual disabilities. Computing technologies have contributed grandly to attain this goal through innovative techniques and ...
    • Connors, Erin C.; Chrastil, Elizabeth R.; Sánchez Ilabaca, Jaime; Merabet, Lotfi B. (2014)
      For profoundly blind individuals, navigating in an unfamiliar building can represent a significant challenge. We investigated the use of an audio-based, virtual environment called Audio-based Environment Simulator (AbES) ...