Problem solving and collaboration using mobile serious games
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This paper presents the results obtained with the implementation of a series of learning activities based on Mobile Serious Games (MSGs) for the development of problem solving and collaborative skills in Chilean 8th grade students. Three MSGs were developed and played by teams of four students in order to solve problems collaboratively. A quasi-experimental design was used. The data shows that the experimental group achieved a higher perception of their own collaboration skills and a higher score in the plan execution dimension of the problem solving cycle than did the non-equivalent control group, revealing that MSG-based learning activities may contribute to such learning improvements. This challenges future research to identify under which conditions learning activities based on mobile serious games can promote the development of higher order skills.
Artículo de publicación ISI
Chilean National Fund of Science and Technology, Fondecyt 1090352 Program Center Education PBCT-CONICYT CIE-05
DOI: DOI: 10.1016/j.compedu.2011.04.012
Quote ItemCOMPUTERS & EDUCATION Volume: 57 Issue: 3 Pages: 1943-1952 Published: NOV 2011