Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game
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2014Metadata
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Bonomo, F.
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Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game
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Abstract
General awareness of the potential of mathematics to support sports decision making has been raised by the
movie “Moneyball” through its portrayal of a real professionalAmerican baseball club that usedmathematical
tools to improve team performance. This article addresses the same challenge using as a test case a fantasy
sport game organized by an Argentinian newspaper. Two mathematical programming models are presented
that act as virtual coaches that choose a virtual team lineup for each round of the real Argentinian soccer
league. The a priori design creates a competitive team for the game, while the a posteriori model determines
what would have been its optimal lineup once the season is over and all the results are known. The a
priori model was entered in the fantasy game, achieving results that positioned it among the highest scoring
participants. Further development of such models would provide useful tools for supporting decision making
by coaches or managers of real sports.
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Artículo de publicación ISI
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This study was partially
funded by project nos. ANPCyT PICT-2012-1324 (Argentina), CONICET PIP 112-200901-00178
(Argentina), and UBACyT 20020100100980 (Argentina), and by the Complex Engineering Systems
Institute (ISCI, Chile). The second author was partly financed by project no. FONDECyT 1110797
(Chile).
Quote Item
Intl. Trans. in Op. Res. 21 (2014) 399–414
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