Decentralized utilitarian mechanisms for scheduling games
Author
dc.contributor.author
Cole, Richard
Author
dc.contributor.author
Correa Haeussler, José
Author
dc.contributor.author
Gkatzelis, Vasilis
Author
dc.contributor.author
Mirrokni, Vahab
Author
dc.contributor.author
Olver, Neil
Admission date
dc.date.accessioned
2015-11-27T16:15:51Z
Available date
dc.date.available
2015-11-27T16:15:51Z
Publication date
dc.date.issued
2015
Cita de ítem
dc.identifier.citation
Games and Economic Behavior 92 (2015) 306–326
en_US
Identifier
dc.identifier.other
DOI: 10.1016/j.geb.2013.03.011
Identifier
dc.identifier.uri
https://repositorio.uchile.cl/handle/2250/135308
General note
dc.description
Artículo de publicación ISI
en_US
Abstract
dc.description.abstract
Game Theory and Mechanism Design are by now standard tools for studying and designing massive decentralized systems. Unfortunately, designing mechanisms that induce socially efficient outcomes often requires full information and prohibitively large computational resources. In this work we study simple mechanisms that require only local information. Specifically, in the setting of a classic scheduling problem, we demonstrate local mechanisms that induce outcomes with social cost close to that of the socially optimal solution. Somewhat counter-intuitively, we find that mechanisms yielding Pareto dominated outcomes may in fact enhance the overall performance of the system, and we provide a justification of these results by interpreting these inefficiencies as externalities being internalized. We also show how to employ randomization to obtain yet further improvements. Lastly, we use the game-theoretic insights gained to obtain a new combinatorial approximation algorithm for the underlying optimization problem.