Decentralized utilitarian mechanisms for scheduling games
Abstract
Game Theory and Mechanism Design are by now standard tools for studying and designing massive decentralized systems. Unfortunately, designing mechanisms that induce socially efficient outcomes often requires full information and prohibitively large computational resources. In this work we study simple mechanisms that require only local information. Specifically, in the setting of a classic scheduling problem, we demonstrate local mechanisms that induce outcomes with social cost close to that of the socially optimal solution. Somewhat counter-intuitively, we find that mechanisms yielding Pareto dominated outcomes may in fact enhance the overall performance of the system, and we provide a justification of these results by interpreting these inefficiencies as externalities being internalized. We also show how to employ randomization to obtain yet further improvements. Lastly, we use the game-theoretic insights gained to obtain a new combinatorial approximation algorithm for the underlying optimization problem.
General note
Artículo de publicación ISI
Patrocinador
NSF
CCF0830516
CCF1217989
CCF1115849
FONDECYT
1090050
Identifier
URI: https://repositorio.uchile.cl/handle/2250/135308
DOI: DOI: 10.1016/j.geb.2013.03.011
Quote Item
Games and Economic Behavior 92 (2015) 306–326
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