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Authordc.contributor.authorMoënne Loccoz, Cristóbal 
Authordc.contributor.authorVergara, Rodrigo C. 
Authordc.contributor.authorLopez, Vladimir 
Authordc.contributor.authorMery, Domingo 
Authordc.contributor.authorCosmelli, Diego 
Admission datedc.date.accessioned2018-07-13T14:18:28Z
Available datedc.date.available2018-07-13T14:18:28Z
Publication datedc.date.issued2017
Cita de ítemdc.identifier.citationFront. Comput. Neurosci. 11:80es_ES
Identifierdc.identifier.other10.3389/fncom.2017.00080
Identifierdc.identifier.urihttps://repositorio.uchile.cl/handle/2250/149847
Abstractdc.description.abstractOur daily interaction with the world is plagued of situations in which we develop expertise through self-motivated repetition of the same task. In many of these interactions, and especially when dealing with computer and machine interfaces, we must deal with sequences of decisions and actions. For instance, when drawing cash from an ATM machine, choices are presented in a step-by-step fashion and a specific sequence of choices must be performed in order to produce the expected outcome. But, as we become experts in the use of such interfaces, is it possible to identify specific search and learning strategies? And if so, can we use this information to predict future actions? In addition to better understanding the cognitive processes underlying sequential decisionmaking, this could allow building adaptive interfaces that can facilitate interaction at different moments of the learning curve. Here we tackle the question of modeling sequential decision-making behavior in a simple human-computer interface that instantiates a 4-level binary decision tree (BDT) task. We record behavioral data from voluntary participants while they attempt to solve the task. Using a Hidden Markov Model-based approach that capitalizes on the hierarchical structure of behavior, we then model their performance during the interaction. Our results show that partitioning the problem space into a small set of hierarchically related stereotyped strategies can potentially capture a host of individual decision making policies. This allows us to follow how participants learn and develop expertise in the use of the interface. Moreover, using a Mixture of Experts based on these stereotyped strategies, the model is able to predict the behavior of participants that master the task.es_ES
Patrocinadordc.description.sponsorshipCONICYT National Ph.D. grant 21110823 FONDECYT National postdoctoral grant 3160403 FONDECYT grant 1130758 1150241es_ES
Lenguagedc.language.isoenes_ES
Publisherdc.publisherFrontiers media SAes_ES
Type of licensedc.rightsAttribution-NonCommercial-NoDerivs 3.0 Chile*
Link to Licensedc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/cl/*
Sourcedc.sourceFrontiers in Computational Neurosciencees_ES
Keywordsdc.subjectSequential decision makinges_ES
Keywordsdc.subjectHidden Markov Modelses_ES
Keywordsdc.subjectExpertise acquisitiones_ES
Keywordsdc.subjectBehavioral modelinges_ES
Keywordsdc.subjectSearch strategieses_ES
Títulodc.titleModeling search behaviors during the acquisition of expertise in a sequential decision making taskes_ES
Document typedc.typeArtículo de revista
Catalogueruchile.catalogadortjnes_ES
Indexationuchile.indexArtículo de publicación ISIes_ES


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Attribution-NonCommercial-NoDerivs 3.0 Chile
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Chile