Teaching modeling skills using a massively multiplayer online mathematics game
Author
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Araya, Roberto
Author
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Jiménez Gajardo, Abelino Enrique
es_CL
Author
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Bahamondez, Manuel
es_CL
Author
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Calfucura, Patricio
es_CL
Author
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Dartnell Roy, Pablo
es_CL
Author
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Soto Andrade, Jorge
es_CL
Admission date
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2015-01-05T19:27:36Z
Available date
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2015-01-05T19:27:36Z
Publication date
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2014
Cita de ítem
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World Wide Web (2014) 17:213–227
en_US
Identifier
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DOI 10.1007/s11280-012-0173-5
Identifier
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https://repositorio.uchile.cl/handle/2250/124433
General note
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Artículo de publicación ISI
en_US
Abstract
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One important challenge in mathematics education is teaching modeling skills.
We analyze the logs from a game-based learning system used in a massively multiplayer
online tournament. Students had to detect an input–output pattern across 20 rounds. For each
round, they received an input and had 2 minutes to predict the output by selecting a binary
option (2 points if correct, −1 otherwise), or writing a model (4 points if model prediction
was correct, −4 otherwise), or refraining (1 point). Thousands of 3rd to 10th grade students
from hundreds of schools simultaneously played together on the web.We identified different
types of players using cluster analysis. From 5th grade onwards, we found a cluster of
students that wrote models with correct predictions. Half of the 7th to 10th grade students
that detected patterns were able to express them with models. The analysis also shows
diffusion within the teams of modeling strategies for simple patterns.
en_US
Patrocinador
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Conicyt Project CIE-05 Center for Advanced Research on Education, BASAL-CMM
project Centro de Modelamiento Matemático U. de Chile and Fondef Grant TIC EDU TE10I001.