CG-Art: demystifying the anthropocentric bias of artistic creativity
Author
dc.contributor.author
Arriagada Beltrán, Leonardo
Admission date
dc.date.accessioned
2020-04-30T22:18:59Z
Available date
dc.date.available
2020-04-30T22:18:59Z
Publication date
dc.date.issued
2020
Cita de ítem
dc.identifier.citation
Connection Science 17 Mar 2020
es_ES
Identifier
dc.identifier.other
10.1080/09540091.2020.1741514
Identifier
dc.identifier.uri
https://repositorio.uchile.cl/handle/2250/174242
Abstract
dc.description.abstract
The following aesthetic discussion examines in a philosophical-scientific way the relationship between computation and artistic creativity. Currently, there is a criticism about the possible artistic creativity that an algorithm could have. Supporting the above, the term computer-generated art (CG-Art) defined by Margaret Boden would seem to have no exponents yet. Moreover, it has been pointed out that, rather than a matter of primitive technological development, CG-Art would have in its very foundations the inability to exist. This, because art is considered as one of the most unique and exclusive human manifestations of our species. On the contrary, I propose that the denial of CG-Art has an anthropocentric bias. For this, I use the recent studies that, from the cognitive sciences, have been carried out on artistic creativity. In this way, I intend to convince the reader that behind the denial of the creative artistic capacity to the machines, a negationist mysticism of the current scientific advances necessarily lies.