Teaching modeling skills using a massively multiplayer online mathematics game
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2014Metadata
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Araya, Roberto
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Teaching modeling skills using a massively multiplayer online mathematics game
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Abstract
One important challenge in mathematics education is teaching modeling skills.
We analyze the logs from a game-based learning system used in a massively multiplayer
online tournament. Students had to detect an input–output pattern across 20 rounds. For each
round, they received an input and had 2 minutes to predict the output by selecting a binary
option (2 points if correct, −1 otherwise), or writing a model (4 points if model prediction
was correct, −4 otherwise), or refraining (1 point). Thousands of 3rd to 10th grade students
from hundreds of schools simultaneously played together on the web.We identified different
types of players using cluster analysis. From 5th grade onwards, we found a cluster of
students that wrote models with correct predictions. Half of the 7th to 10th grade students
that detected patterns were able to express them with models. The analysis also shows
diffusion within the teams of modeling strategies for simple patterns.
General note
Artículo de publicación ISI
Patrocinador
Conicyt Project CIE-05 Center for Advanced Research on Education, BASAL-CMM
project Centro de Modelamiento Matemático U. de Chile and Fondef Grant TIC EDU TE10I001.
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World Wide Web (2014) 17:213–227
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