An Automated Refereeing and Analysis Tool for the Four-Legged League
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2007Metadata
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Ruiz del Solar, Javier
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An Automated Refereeing and Analysis Tool for the Four-Legged League
Abstract
The aim of this paper is to propose an automated refereeing and
analysis tool for robot soccer. This computer vision based tool can be applied
for diverse tasks such as: (i) automated game refereeing, (ii) computer-based
analysis of the game, and derivation of game statistics, (iii) automated
annotations and semantic descriptions of the game, which could be used for the
automatic generation of training data for learning complex high-level behaviors,
and (iv) automatic acquisition of real game data to be used in robot soccer
simulators. The most attractive application of the tool is automated refereeing.
In this case, the refereeing system is built using a processing unit (standard PC)
and some static and/or moving video cameras. The system can interact with the
robot players and with the game controller using wireless data communication,
and with the human spectators and human second referees by speech synthesis
mechanisms or using visual displays. We present a refereeing and analysis
system for the RoboCup Four-Legged League. This system is composed by
three modules: object perception, tracking, and action analysis. The camera
placement issue is solved by human controlled camera’s placement and
movement. Some preliminary experimental results of this system are presented.
Patrocinador
This research was partially supported by FONDECYT (Chile) under Project Number 1061158.
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URI: https://repositorio.uchile.cl/handle/2250/125705
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G. Lakemeyer et al. (Eds.): RoboCup 2006, LNAI 4434, pp. 206–218, 2007.
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